Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 20-01-2004 , 04:46 PM
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clothing

Here is me thinking, it will all change. I just told myself that I will update at least every other day, and finally finish something. I get distracted and never finish a project. I am not sure if any one will really go along for the ride, but this will help me stay on target.user added image user added image

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Lungs not guns....
# 2 20-01-2004 , 04:48 PM
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oops, this is a continuation of my first charcter.


Lungs not guns....
# 3 21-01-2004 , 02:52 AM
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cool texture choices on the cloths.. but the geo of the cloths looks very angular though still. go for more rounded and dragged down buy gravity like you did with the hat.

# 4 21-01-2004 , 02:59 PM
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I agree, and what i have now already looks WAY different. I got sidetracked by a friend who challenged me to make a low-poly sword. This sword is around 60 polys (30 in the gem alone) - not too bad?

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Lungs not guns....
# 5 23-01-2004 , 02:42 PM
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tweaks

I am so busy that I can only work on Maya after I get home from the 12 hour day job - hated! user added image


I told myself I was going to keep uploading changes, so here is the cloak so far.

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Lungs not guns....
# 6 23-01-2004 , 09:47 PM
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Nice....Keep it up...user added image


...tongue tied and twisted, just an earth bound misfit, I.

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# 7 02-02-2004 , 09:36 PM
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Looking good mate! I'm new to this but i know what i like!

# 8 03-02-2004 , 02:54 PM
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Thanks, but I still suck in that I am not working on this right now. I started a D-Rider. I guess I start to learn a new tool, and then it becomes a new model. I am not too worried seeing I am only a noob, and just doing it for my own satisfaction at this point.


Lungs not guns....
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