Maya 2020 fundamentals - modelling the real world
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# 1 31-10-2005 , 12:36 PM
hulkis2001's Avatar
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Join Date: Aug 2005
Posts: 25

How to model inner area of the human mouth? Teeth/gum and toung.

I am making a character. All that is left is, his eyes, finger nails, and his teeth and other inside area.

I asked this at CGsociety board but didn't get much help. So i am trying it here.

I can make teeth and gums seperate. But when i attach them. I don't see teeth as a seperate object from the gums. I want to texture everything afterwords but is there a way to have teeth showing up as just teeth but are attached to gums?


I really need help with this one. Please if you know, tell me. If there are any good tutorials out there, let me know.



Thanks.

# 2 01-11-2005 , 09:49 PM
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Join Date: Jul 2004
Location: Northern California
Posts: 445
I'm not totally sure what you're asking but you can do a lot with texturing very simple geometry to make it appear as separate pieces. You can also do it quickly by selecting the faces that make up the teeth and applying a different material.

# 3 02-11-2005 , 11:59 AM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25
Thanks alot you helped with something.

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