Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-08-2007 , 04:12 PM
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Join Date: Jul 2007
Location: England
Posts: 18

UV mapping and another question

Well I select the object I want to texture, and all it shows is a quater of the grid greyed out. It doesn't show any shells or my model unwrapped or anything even though it's selected before I go into Window > Uv Texture editor.

I've created my texture into an Image file, then loaded it into Adobe Photoshop, then applied an engraving to it, then saved that and loaded it into a blinn/phong whatever. The engraving was wrong and all over the place, I tried to use the Uv texture editer but nothing is showing :S



Also, I'm trying to add new attributes to my directional emitters' particle. Its checked with "Scalar" but I want the greyed out "Per particle array". It won't let me uncheck scalar or even check per particle array.. user added image

How do I do this?? I hope I'm clear, thanks.

# 2 07-08-2007 , 04:18 PM
ColdWave's Avatar
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Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
You make Uv map ?

# 3 07-08-2007 , 04:29 PM
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Join Date: Jul 2007
Location: England
Posts: 18
Eh??

# 4 07-08-2007 , 06:52 PM
RockyMills_01's Avatar
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Join Date: Apr 2005
Location: St. Kitts, Caribbean
Posts: 235
post an image of your problem. That should help us understand you better.

# 5 07-08-2007 , 07:00 PM
ColdWave's Avatar
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Join Date: Sep 2006
Location: Bulgaria, Vidin
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As you said u notice that you miss the part of UV mapping your object ... but yeah post a pic of the problem and we will help user added image

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