Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-06-2005 , 05:51 PM
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Plastic Transparent shader

Hi,
I'm trying to create a syringe model in Maya and am struggling trying to recreate the shaders.
To get Plastic type materials, do I use a blinn with the reflectons down or a Phong or what?

The 'Real' problem I'm having is tring to recreate the shader for the transparent body.... I have tried modyfiying a Glass shader, but couldn't get it right, then tried a white blinn with transparency up, but none of them look correct...

I'm just wondering if someone can point me in the right direction here....
Regards Scraggy

# 2 24-06-2005 , 07:07 PM
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Well, there are a lot of free shader out there on the net. Try Google and hit Maya shader materials. Thousands of hundreds of dozens of shaders.


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# 3 24-06-2005 , 08:39 PM
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Been there, done that, nothing :headbang:

So I would like to know how...

Scraggy

# 4 24-06-2005 , 09:59 PM
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# 5 24-06-2005 , 11:34 PM
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Best yet.

Hi, Thanks a lot, but to be honest if I can't make the shader I need & do it myself.
Then Highend is the first place I go. (and some obscuer ones too)
If you would like them plz PM me.

your link to the "clock face" didn't work - But I know the one you are talking about, and yes good idea if I can remove the blue it may be a good start - thanks - I'll get it now, skipped over it earlier loking at plastcs, but found no better
then forgot about it - thanks i'll let u know if i can sort it.

user added image Scraggy

EDIT:- Clock Face no good
Darn, just looked and its not a shader in the sense i mean - its a clock a psd file and model really, very simple set up and gorgeous. but the shader doesnt look right to me, unless you know a way?

Anyway for now, think I may try adding some very tiny specles of white using a node or texture, but more of transparent, but the hard thing for me is th sort o refractions reflecs thy have in 'Dim' light, wish i knew more on making shaders..anyone know whay the start nodes are?
Scraggy


Last edited by Scraggy_dog; 25-06-2005 at 12:50 AM.
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