Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-08-2007 , 08:23 AM
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how is this done, i must know!!!!


# 2 10-08-2007 , 09:07 AM
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Just looks like decent weight painting to me.


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# 3 10-08-2007 , 10:24 AM
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yea what he said..


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# 4 10-08-2007 , 11:32 AM
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are you guys sure?, because i heard of this plugin that simulates muscles deformation on your characters, but forgot what it was called

# 5 10-08-2007 , 12:39 PM
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# 6 10-08-2007 , 10:12 PM
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It looks a bit like blendshapes mixed with rigging.


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# 7 11-08-2007 , 12:56 AM
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Yeah think so, dosent really look like a muscle plug in's been used, just good rigging, as Someguy said probably been mixed with blend shapes and possibly some influence objects.

If you look on the DVD extras for the Narnia, you can see in there where they used a plug in for the muscles (might not have been the ones Si pointed out as a studio might have developed there own)


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# 8 11-08-2007 , 03:31 AM
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Originally posted by gster123
Yeah think so, dosent really look like a muscle plug in's been used, just good rigging, as Someguy said probably been mixed with blend shapes and possibly some influence objects.

If you look on the DVD extras for the Narnia, you can see in there where they used a plug in for the muscles (might not have been the ones Si pointed out as a studio might have developed there own)

you know what i think you guys are right about the good rigging mixed with blend shapes, looks cool i'll have to give it a try next time i rig some thing

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