Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 09-10-2007 , 12:48 PM
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Amazing, now give it a rig, and a nice pose,

Because now it looks very orthograpic

I realy love it man!

# 17 11-10-2007 , 06:37 AM
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Thanks Aiko,
Have done some weed, will texutre it shortly.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 18 11-10-2007 , 10:37 AM
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# 19 12-10-2007 , 02:59 AM
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The paint FX weeds are pretty good.


"No pressure, no diamonds" Thomas Carlyle
# 20 12-10-2007 , 04:54 AM
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Originally posted by AikoWorld
NIce progres, thou the weed looks a bit plastic.

Try to google some images on sea weed.

Keep it up, looking better and better every time.

https://www.bbc.co.uk/devon/content/i...el_300x450.jpg

'tis true! I'm liking the progress! Keep going! I'm excited.

Sparticus


Expect to excell...
# 21 12-10-2007 , 12:49 PM
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Thanks guys.
Im sure that once i texture these little sucker it will look less plastic. I havent played with much lighting as yet.
Heres kinda what i was after. lots of work to be done i think

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There's nothing normal about normals. In FACT i think the are abnormal.
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