Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I hope this isnt a too broad of a question, but im trying to uv map a hand i have made for my newest chracter. Is there any set way to planar map the hand? when I try ti planar map from the top view after selecting all of the top faces my UV's are in a horrible tangle that would take a life time to put back into the right order. Does anyone have any tricks they could tell me about or just a general work flow that could help me?
You need to select only the top layer of faces before you planar map. You would planar map the top of the hand from the top, and the bottom of the hand from the bottom.
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