Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-10-2005 , 09:21 PM
antiant's Avatar
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Old Telephone

Hi all.
Just an old phone. As a matter of fact its a Eiffel Tower Cl5. Man we have come a long way. Imagine carrying one of them around in your pocket. user added image
i will texture it shortly.
6 Hours completetion
Mixutre of Nurbs, Subd, & Poly
FG Render

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There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 21-10-2005 at 09:23 PM.
# 2 21-10-2005 , 09:22 PM
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A wire

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There's nothing normal about normals. In FACT i think the are abnormal.
# 3 21-10-2005 , 09:41 PM
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good work once again nick.
no crit here. ,
keep up the good stuff.
user added image

# 4 22-10-2005 , 11:50 AM
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hey Vlad, thanks for the comments user added image

Well finished textureing, i will move onto building an old sowing table now that it will sit on. Then a grandfathers clock to go on the wall.
p.s
None of the background will be there, or the table, its all temp stuff, just to get some nice reflections.

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There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 23-10-2005 at 05:16 AM.
# 5 22-10-2005 , 11:52 AM
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Just for fun, thought i would try to make it look old. Actually im kinda half thinking about doing my whole scene in this tone.

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There's nothing normal about normals. In FACT i think the are abnormal.
# 6 24-10-2005 , 01:51 PM
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thats really good man!!

How'd you get the flex like that? looks sweet!

# 7 24-10-2005 , 01:54 PM
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lol call me dumb but what is flex user added image
Im aussie.. so maybe its differnt here ..


There's nothing normal about normals. In FACT i think the are abnormal.
# 8 24-10-2005 , 04:55 PM
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ahh think i know what you mean.. you mean the telephone cord. hehe, yea i used a script for it.

Started on a mouse. Got a bit more tweaking to do on it. And more detail in close and shoes and stuff.
Hes going to be yelling in one side of the phone, and another mouse listing on the other end user added image

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There's nothing normal about normals. In FACT i think the are abnormal.
# 9 24-10-2005 , 06:20 PM
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yep the chord man, nice!!

I really need to have a good go with MEL, are there any tutorials out there that ease you into it?

I've had previous programming with C++ which I hear's similar?

Nice work on the mouse to dude.

# 10 24-10-2005 , 06:43 PM
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hey nick. nice work, as always. and you are fast. user added image
yeah gster, if you know c++ it will be very easy for you. ones like me, who avoided programming like plague in college find it very difficult. :headbang:

# 11 24-10-2005 , 11:40 PM
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Hi guys
Thanks for you comments.
Yea your lucky haveing some knowledge programming, mel well be so much easyier for you. Maybe try 3dbuzz, or even digital-tutors. Im not into mel much so i cant help you too much there.


There's nothing normal about normals. In FACT i think the are abnormal.
# 12 25-10-2005 , 01:01 AM
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Well heres a small update. Just a test render to see the position of the mouse. The other mouse will be standing on the handle.
I dirtyed up the phone a little too.
I might have to remodel the mouse again a fair bit. I stuffed up.
I exported him into zbrush and added some detail, then when i imported him back into maya, the geometry is too high to do the uv mapping. Dah.. everyone knows to do your mapping before you go high res :headbang:
Oh, well im going to give it a shot a uv mapping at this res. Besides the mapping wont have to be perfect because the mice are a fair distance from the camera.

cheers all.

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There's nothing normal about normals. In FACT i think the are abnormal.

Last edited by antiant; 25-10-2005 at 01:05 AM.
# 13 25-10-2005 , 01:09 AM
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Neat stuff indeed...

# 14 25-10-2005 , 02:01 AM
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well i did the mapping, and think i got away with user added image
I wouldnt recommend mapping a 25,000 poly model lol.
Its not perfect, but it will do for the distance

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There's nothing normal about normals. In FACT i think the are abnormal.
# 15 25-10-2005 , 02:24 AM
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yeah, it looks good, but be sure to resise the uv's for the feet if you want the same resolution there as for the rest of the body has.

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