Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-08-2006 , 04:26 PM
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Marketing Art

Hey All

thought I'd post this piece that I borrowed from ConceptArts' forum. Its a marketing piece from Prince of Persia...

Basically on the left is the raw 3d file with severe joint probs, severe cloth sim and color for starters.

On the right right a beautiful rendering for the final product, lots of PS work to make it right. Just shows what you can get away with and bluff the audience. I think its a good example to show some of you what you can achieve without breaking your soul in 3d and constantly fighting rigs etc...let it go and finish in PS if its not animated.

I do this sort of thing daily...

Jay

user added image

# 2 29-08-2006 , 07:56 PM
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now thats impressive!!


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 29-08-2006 , 08:02 PM
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LOL, I love how the scarf covers up the horrible joint in the shoulder...

Every picture is PS now, it just adds so much and hides so much...

# 4 29-08-2006 , 08:15 PM
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Great example Jay!

# 5 30-08-2006 , 04:02 AM
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Hey Guys

Yeah I thought I shed some light on this subject, as I said I do a similar thing here at work. Its basically getting the work done in a quick and effective way with to much time being wasted.

Also, we delete history on the posed characters and get rig of the rig. This way the pose is baked out, then you can either artisan it or better still Zbrush it, getting those nasty areas back to where they would be, then once you render it, at least you dont have to guess how the light will fall on certain shapes ie; the shoulders

LAstly, again you couldnt do this in animation for obvious reasons, so for extreme poses you would have to build two or more rigs, as they did for The Matrix movies...that way you have full control over your joint deformations

Jay

# 6 30-08-2006 , 04:14 AM
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Great example Jay, thanks for the insider info into how its done!

Reminds me a bit of a tutorial I did on Photoshop with a picture of a model (with spots blemishes etc on the face) that you made look magazine front cover style. Obviously the above it a lot more intensive than the tut that I did.

P.s Its available on the net if anyones interested.

Cheers

# 7 30-08-2006 , 06:03 AM
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Post a link...

Cheers
Jay

# 8 30-08-2006 , 07:54 AM
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# 9 30-08-2006 , 04:01 PM
Very nice.. but i suppose you have to be kick ass painter to cover up that stuff... clone stamp can't really make it looking that good :bow:

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