View Poll Results: Best renderer?
Renderman 7 29.17%
Mental Ray 10 41.67%
Brazil R/S 2 8.33%
Final Render 1 4.17%
V-Ray 2 8.33%
Lightscape 0 0%
Entropy 0 0%
other... 5 20.83%
Multiple Choice Poll. Voters: 24. You may not vote on this poll

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In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-12-2002 , 12:00 AM
blaxnake
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Favourite Renderer?

:argue:

<B>Whats your favourite renderer? </b>

What renderer do you use, and why that? Which do you think is the best?

Renderman, Mental Ray, Brazil etc. or standard inculded in Maya?

user added image

# 2 02-12-2002 , 03:11 AM
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Maya's default...

Mostly because I don't have any others and don't have any way to judge against them. lol

# 3 02-12-2002 , 07:47 AM
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I use Maya's default as well. I will try MR some day but not until I really need it. Back in my Max days I used it's default renderer + Final Render, which I found pretty neat but it had it's own cons...


Kari
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# 4 02-12-2002 , 07:54 AM
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um... I have the beta of MR they are giving out to 4.5 people at the AW site but I dont really see a difference user added image

one thing I dont like about it is that it wont render PaintFX...

-Emo

# 5 02-12-2002 , 02:20 PM
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Originally posted by Emo
um... I have the beta of MR they are giving out to 4.5 people at the AW site but I dont really see a difference user added image

one thing I dont like about it is that it wont render PaintFX...

-Emo

you should not judge a renderer by what it cannot do, but what it can. if you seen no difference, then you did not need mr for your renders. the big advantages of mr beta over maya renderer are:
  • global illumination + final gather
  • caustics
  • dof not as postprocess, but while rendering

right, it cannot use pfx yet and therefore no fur either.

and my favourite renderer? any renderer - my model looks equally good/bad on any renderer user added image

# 6 02-12-2002 , 02:37 PM
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yes, I know, I haven't really messed with it that much, and plus I never said I dont like it..

-Emo

# 7 03-12-2002 , 10:31 AM
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I LOVE Renderman, especially PRman 11

its quality is amazing and now it has GI, caustics and raytracing

the new deep shadows are awesome, they give raytrace quality shadows at the speed of shadow maps (well only very slightly slower than shadow maps)

Oh and there is a work around to get paintfx while using MR or renderman, obviously it requires rendering a pass in MR or renderman.

In the Maya native render globals down in the paintfx tab there is an option to just render paintfx and nothing else, also there is an option to render fur as seperate files. These can then be composited


Last edited by Tolerate; 03-12-2002 at 10:34 AM.
# 8 03-12-2002 , 04:45 PM
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Great tip Tolerate user added image

Darkon


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Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

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# 9 04-12-2002 , 12:34 AM
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Hey, Tolerate, how is the rendering time on PRman11? is it faster than Maya's one??


also, thanks a LOT for the PaintFX tip with MR...user added image

-Emo

# 10 04-12-2002 , 10:05 AM
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some big studios have reported a speed increase of about 300%

to get anywhere near the same quality in the native renderer would probably take a lot longer, but it all depends if you are using a lot of renderman shaders

good thing about that paintfx workaround with MR is that the lighting rig is the same, so the end result shouldn't look to much out of place, you might have to change the shadow settings coz MR has it's own shadow section in the light's attributes

# 11 15-12-2002 , 11:42 AM
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maya default definately! ive seen the light user added image
its the ONLY renderer which will support everything maya throws at it


- Simon

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# 12 15-12-2002 , 03:32 PM
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Help!!!

Hey guys!!! I am very rusty and need help turning TGA file animation into AVI using Shake 2.3 in Windows 2000!! Please Please!!


JD


.....the keenest eye is that which looks inward.....*poke* oww!! My eye!!!!!!!!!!!!
# 13 20-12-2002 , 10:42 PM
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i used fr in max...and i like it...fast and pretty.....i already tested and i use it in production several times already.....never leats me down....


:-)
# 14 20-12-2002 , 10:43 PM
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dunno when it will be out for maya....bu if it does.....i wil drink a vodka in honor of cebas!


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