Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 23-11-2007 , 09:34 PM
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Did some texturing. And here's a quick 7 mins render.

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# 17 23-11-2007 , 10:20 PM
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And here are the knobs. I'll increase the bump next time.

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# 18 24-11-2007 , 11:07 PM
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Did the back, and my goooood was that time consuming...

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# 19 24-11-2007 , 11:44 PM
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I can imagine it must have been. But from the looks of it you did one HELL of a good job. Nice work!!!!


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# 20 24-11-2007 , 11:48 PM
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Thanks man,

here's a render.

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# 21 26-11-2007 , 05:08 PM
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As always, you continue to amaze me, Andreas.
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# 22 13-04-2009 , 04:50 PM
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So 1.5 year later I decided to actually finish this. Have been texturizing a lot today so here's some w.i.p. test renders.

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Last edited by DJbLAZER; 13-04-2009 at 08:13 PM.
# 23 14-04-2009 , 08:26 PM
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Texturing and modelling of the back is complete. Just need some tweaking of the materials.

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# 24 15-04-2009 , 12:43 AM
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lol nice, how long are the renders taking now?


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# 25 15-04-2009 , 01:05 AM
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it looks quite real

you know, seeing as how you left it alone for so long you should put some cobwebs on it user added image




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# 26 15-04-2009 , 05:22 AM
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are you rendering with maxwell renderer

# 27 15-04-2009 , 05:25 AM
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okay just read the first page is maxwell outstanding results mate

# 28 15-04-2009 , 06:34 PM
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starjsjswars: Depends on the resolution but a 640x480 looks pretty ok after 30 mins, but to get rid of all the noise usually about 1-2 hours.

Chirone: Haha... even the real one doesn't have spiderwebs since I actually started using it the last couple of months to make music.

anasasis: thanks!

# 29 15-04-2009 , 10:59 PM
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A little bit of more texturing.

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# 30 17-04-2009 , 08:22 AM
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fantastic renders man

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