This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
yea.., OK, try beveling the edges.., they are not catching the light well and nothing in the would has edges that sharp.., better to do it as you go than bevel all the edges and deal with the vertss at the end of the project. you will notice kurts has nice edges.
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