Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 02-08-2003 , 11:06 PM
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What made you start working with 3d?

i started because i had nothing better to do and to keep the parentals happy i never thought i would end up sitting in front of my computer 10 hours a day working on a never ending flow of ideas which come to life in front of my eyes..user added image

so what made you start working in 3d.

# 2 02-08-2003 , 11:15 PM
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Games! I sit infront of my computer 10 hours a day making game content.


# 3 02-08-2003 , 11:18 PM
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I got tired of building armatures, sculpting plasticine, setting up lights and dealing with hot sets. 3D is so much cleaner than stop motion. user added image

Oh, and developing game content is fun. user added image


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# 4 02-08-2003 , 11:55 PM
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The constant flow of creative ideas that I have had in my head is extrealy frustrating. All my life I have strived to explain, express and recreated the wonderful things i have imagined in my head. I chose 3D because I feel that, once skill allows, I will be able to recreate my ideas, and share them with the world!


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# 5 03-08-2003 , 01:16 AM
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the movie Jurassic Park first sparked the idea.

# 6 03-08-2003 , 04:53 AM
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I sit infront of my computer 10 hours a day listening to you guys creating 3d. user added image user added image

# 7 03-08-2003 , 05:15 AM
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Started off building Maps for game Mods and needed cretin objects in the level like trash dumpsters and light polls and never a molder on the team so I did them my self, so when I started with Maya I thought how crazy cool is this and never stopped.

# 8 03-08-2003 , 01:08 PM
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I think it was when i first got Worldcraft (the halflife level maker), a long time ago. That was my first interest in 3d.


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# 9 03-08-2003 , 04:02 PM
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Originally posted by Blinn
I think it was when i first got Worldcraft (the halflife level maker), a long time ago. That was my first interest in 3d.

You poor, poor man. I used WC for SWAT and you have my pity. :bgreen:

# 10 03-08-2003 , 09:35 PM
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hah, i thought it was the coolest thing ever back then!


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# 11 03-08-2003 , 09:41 PM
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I started so that I could excape reality user added image

# 12 05-08-2003 , 03:51 PM
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What Howard said, and the movie Monsters, Inc. I remember trying to make Mike (dont know how to spell his last name, hehe). Boy did he look like crap :p


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# 13 05-08-2003 , 09:42 PM
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lol i got asked this at my interview. And I said it was cause I needed to make some graphics for my final year project at uni and then I say the company website and so I applied to come on this course... the rest is history user added image


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# 14 06-08-2003 , 01:10 AM
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I started out programming 3d engines in qbasic on my dos machine a long time ago, before modelling programs were very popular/not too expensive.


It's Dr. Know, Not Darknow
# 15 06-08-2003 , 01:12 AM
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But then I got out of it because once I had a good engine made, I had to type in the location of every vertex and its connections. It really sucked.


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