Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-02-2004 , 08:38 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117

rock monster WIP

hello all! user added image

well since i couldn't really animate my first character, i decided to stop at texturing him and model a new character based on the things that i learned from modelling my previous character (also on this WIP board). this is going to be my second complete character, and, since i don't have a name for him yet, i just like to call him the rock monster user added image.

Attached Thumbnails
# 2 01-02-2004 , 08:39 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
a side view user added image

Attached Thumbnails
# 3 01-02-2004 , 09:30 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
got the basic shape down.. poly count is at around 1000 at this point.

Attached Thumbnails
# 4 01-02-2004 , 01:43 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
attempted texturing the guy using bump maps. my main problem here is that the textures left side (viewer's left side) of the body don't seem to properly mirror the right side(viewer's right side). they seem misaligned. i don't if it's just me, but actually, the texture on the left side seems to be an upside version of the other.. not sure though. anyway, see my next post after this one for a close up of the problem.

what i did was to texture half of the whole body, then duplicate it with a -1 scale. not sure what else to do though. user added image

Attached Thumbnails
# 5 01-02-2004 , 01:44 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
a close up of the texturing problem. user added image

Attached Thumbnails
# 6 01-02-2004 , 03:44 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I think you'd have better results if the texture was created more for the shape of your monster rather than just putting a tiling brick texture on him.

# 7 01-02-2004 , 03:51 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
hmm what do u mean? so far i've only tried UV texturing a bit, but i'm kinda lost on how to create a texture for a *specific* shape. u mean i create texture patterns using the UV snapshot? user added image

# 8 01-02-2004 , 03:59 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Well, for example, you could create a texture with the brick flow of the creature kinda flowing along musculature groups to give him more shape... Maybe have dirt and debris on certain parts of him. That kind of thing.

# 9 01-02-2004 , 04:02 PM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
hmm good idea... never thought of that. i'll try to put something together. user added image thanks for the tip!

# 10 01-02-2004 , 04:20 PM
Kalzenith's Avatar
Registered User
Join Date: Nov 2003
Location: 20 minutes from Bioware HQ
Posts: 110
this is only my opinon, but try taking chips or little bits out of it's arms, try not to make him perfectly simetrical


# 11 02-02-2004 , 05:48 AM
Subscriber
Join Date: Nov 2002
Location: Philippines
Posts: 117
fixing textures from scratch.. this is just for the front of the body at this point. i tried experimenting in photoshop using the UV snapshot as a reference, and i made this texture to give emphasis on the muscles a bit more, esp. the chest area, which could hardly be seen using the original texture. user added image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads