Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 01-02-2004 , 03:20 AM
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Wow, amazing detail. Please post some updates.

# 17 01-02-2004 , 04:53 AM
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Originally posted by ckyuk
I don't know how he did it but i would extrude a cube along a curve the same shape as the groove and then duplicate it around an axis in the center of the disc so they are all in the right place. Then use a Boolean operation to subtract the shape from the disc. I'd also do the holes in the same way.

I'm not sure I'm understanding what you mean. If I'm getting this right, you'd create a single curve for the groove shape, yes? I'm not sure about the extruding along the curve bit? How would that create the arced cube shape?

When I first looked at it, my initial way of doing it would be to bevelplus a circle for the disc then create an arced square shape and duplicate around the entire thing based on a center pivot. Then just combine and boolean the holes.


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Last edited by NitroLiq; 01-02-2004 at 04:58 AM.
# 18 01-02-2004 , 05:58 AM
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The extrusion along the curve is not to create the large flat parts but to create the grooves. (I think).

You would make a very small cube and extrude it along a curve which is the shape that you want it to be. You would then duplicate it around an axis to get the grooves all around the disc. you would then combine all these thin cubes into one object, and boolean subtract them from a disc. Then you would clean it up and convert to subD.

I might have got that wrong.

# 19 01-02-2004 , 10:17 AM
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NitroLiq

Once i get Maya reinstalled (windows problem and i lost all my work) later today i'll post a step by step of how to do it.

# 20 01-02-2004 , 01:53 PM
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Made this so simple even I can do it.

4 Parts.

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# 21 01-02-2004 , 01:56 PM
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Part 2

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# 22 01-02-2004 , 02:01 PM
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Part 3

Next one is small

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# 23 01-02-2004 , 02:06 PM
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Last Part

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# 24 01-02-2004 , 03:10 PM
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You rule, ckyuk! Most was as I thought...was getting mixed up on the extruding along a curve as I don't think I've tried that before (and I'm just now getting back into using maya again). Going to try this tonight. Thanks again


EDIT: It looks like extruding a face along a curve a maya 5 only option and I'm using 4.5. user added image I tried extruding faces manually but when i do the final boolean end up with everything disappearing and this in the output window:

problem in ResolveNonSolidShell


Fun stuff.


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Last edited by NitroLiq; 01-02-2004 at 05:40 PM.
# 25 02-02-2004 , 02:32 AM
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nice how to user added image


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# 26 02-02-2004 , 04:26 AM
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something i MUST ask: where did you get the metal texture? or did you make it yourself? if u made it... PLEASE TELL ME HOW!!!!


# 27 02-02-2004 , 04:29 AM
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from what I can see, he's just using a normal Lambert with GIJoe light setup or something similar. Correct me if I'm wrong, Brian.

# 28 02-02-2004 , 05:20 PM
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Maybe he was looking at roach's photo and though it was a model.


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# 29 02-02-2004 , 07:06 PM
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Sorry guys The pic I posted is a real disc from a BMW. but You can get the brushed look using an anisptropic shader.

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