Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 13-12-2002 , 04:02 AM
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by the way, when I was importing it into the Hypershade, I had to tell Maya that it was a .ma file so it would understand it.

Just thought I'd point that outuser added image


Israel "Izzy" Long
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izzylong.com
# 17 13-12-2002 , 04:03 AM
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Nope, didn't work. "Unrecognized file type." Tried to import first as "best guess" and second as .ma file type. Here's the script editor result:


select -cl ;
pv_performAction "C:/Documents and Settings/me/Desktop/RBulletTrail4_0.ma" "Best Guess";
// Warning: Object not found: projectViewerWindow //
// Result: 0 //
select -cl ;
pv_performAction "C:/Documents and Settings/me/Desktop/RBulletTrail4_0.ma" "mayaAscii";
file -import -type "mayaAscii" -rpr "RBulletTrail4_0" -options "v=0;p=17" "C:/Documents and Settings/me/Desktop/RBulletTrail4_0.ma";
// Error: file: C:/Documents and Settings/me/Desktop/RBulletTrail4_0.ma line 4: Cannot find procedure "fileInfo". //
// File read in 0 seconds.
// Error: Error reading file. //


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 13-12-2002 at 04:08 AM.
# 18 13-12-2002 , 04:17 AM
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Ok, try this one...

Remember to import it as an .ma fileuser added image

If it doesn't work, I'll just make it a mel script instead....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 19 13-12-2002 , 04:23 AM
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Works now! Thanks, you da man! user added image


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# 20 13-12-2002 , 04:32 AM
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Also, in case anyone want's to do it, just copy the following code, and paste it into your script editor, then highlight it, and middle-mouse-drag it to a shelf to make a button to create the shader anytime you want it:)


//Start copy here - Ragecgi.com - RageBulletTrail shader

createNode blinn -n "RAGEbullet_trail";
addAttr -sn "bob";
setAttr ".rdl" 4;
setAttr ".rfi" 15;
setAttr ".rfc" yes;
setAttr ".dc" 0;
setAttr ".c" -type "float3" 0 0 0 ;
setAttr ".it" -type "float3" 0.7094 0.7094 0.7094 ;
setAttr ".sc" -type "float3" 1 1 1 ;
setAttr ".rfl" 1;
setAttr ".ec" 0.085459999740123749;
setAttr ".sro" 32.807998657226563;
createNode lightLinker -n "lightLinker1";
select -ne :time1;
setAttr ".o" 1;
select -ne :renderPartition;
setAttr -s 2 ".st";
select -ne :renderGlobalsList1;
select -ne :defaultShaderList1;
setAttr -s 4 ".s";
select -ne :postProcessList1;
setAttr -s 2 ".p";
select -ne :lightList1;
setAttr -s 2 ".l";
select -ne :initialShadingGroup;
setAttr ".ro" yes;
select -ne :initialParticleSE;
setAttr ".ro" yes;
select -ne :defaultRenderGlobals;
setAttr ".top" 362;
setAttr ".left" 146;
setAttr ".bot" 185;
setAttr ".rght" 548;
setAttr ".fs" 1;
setAttr ".ef" 10;
select -ne :defaultRenderQuality;
setAttr ".rfl" 10;
setAttr ".rfr" 10;
setAttr ".sl" 10;
setAttr ".eaa" 0;
setAttr ".ss" 2;
setAttr ".ert" yes;
select -ne :defaultResolution;
setAttr ".w" 640;
setAttr ".h" 480;
setAttr ".dar" 1.3329999446868896;
setAttr ".ldar" yes;
select -ne :defaultLightSet;
setAttr -s 2 ".dsm";
connectAttr "RAGEbullet_trail.msg" ":defaultShaderList1.s"
-na;

//End copy


Israel "Izzy" Long
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izzylong.com
# 21 13-12-2002 , 03:39 PM
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Nice. If anyone needs decides to go the script route, here is a quick shelf icon (bmp) I created for the shader.


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# 22 13-12-2002 , 03:40 PM
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And here is what it looks like if you want to see it before downloading.


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# 23 13-12-2002 , 04:18 PM
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great work rage, I really appreciate you around the board!! thank you

# 24 14-12-2002 , 04:23 AM
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Thanks Kev!

And thanks for the icon Nitro!!!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 25 19-12-2002 , 02:41 PM
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Hey guys, I have been watching this thread alot. I decided to experiment with a couple of expressions and particles, and I madw a scene with the matrix bullet effects. I didn't want to spend to much time on it at all because I have been really busy with this mo's challege. user added image user added image However, I do have a rough animation rendered, There are some slight problems with my particles, but I have fixed them, (you can see the first trail change style halfway thru). If you are interested I can post my test animation, If you like the way it looks, I can also post the Expression That I scene that I used for the bullet trail. Let me know if you are intersted,
Brian

# 26 19-12-2002 , 02:43 PM
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Brian, would love to check it out. Post away.


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# 27 19-12-2002 , 02:45 PM
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Allrighty I will in a few, I am rendering my FIRE! right now, (takes for ever) then I will zip the avi and post it. Thanks,
Brian

# 28 19-12-2002 , 03:07 PM
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ask and you shall recieve, again this was just a quick test of the shader/particles, I have fixed the problem of the trail from snaping like it did in the first trail. I used a different expression on the first trail then I did on the others, but I like that one more, If I turned down the Threshold, it looks alittle better, to composite it in a real scene, all you have to do is a hardware render, and create a displacement in AfterEffects, Witch is what I am going to do when I show My Republican Gunship shooting at the Harrier, in that animation. Thanks,
Brian

I used DIVX to compress it.

# 29 19-12-2002 , 03:16 PM
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Nice work Brian but one thing I noticed is that the trails seem to last too long and don't dissipate (decay) so towards the end it looks kinda strange to me (maybe because there is no camera cut). The effect and animation is dead on though. user added image


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# 30 19-12-2002 , 04:42 PM
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cool...

I'll take a look see tonight after I see Lord of the Rings with my girluser added image

Could you post the expressions for us, and maybe a description of what they do, and why you chose to use them?

Thanks!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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