Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-12-2002 , 04:41 PM
elias.karabelas's Avatar
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Location: Graz, Austria
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shaders

how can I add the shaders I find over the Internet to maya?

# 2 12-12-2002 , 05:13 PM
NitroLiq's Avatar
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Location: New York
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Go to Windows -> Rendering Editors and open up the the hypershade window. In Hypershade, click file -> import and browse to your downloaded file and voila, that's it. If you save the file into the appropriate AW location (i.e., C:/AW/ShaderLibrary/Shaders/), it will also show up in the shader library menu in the hypershade.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 12-12-2002 , 06:55 PM
elias.karabelas's Avatar
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thanks

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