Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have a little problem. As I already knew Mental Ray doesn't handle the maya post render glow (given in the material attributes). All I want to know is if someone came up with a
neat idea to overcome this problem (m_i shaders). It's so awkward that I'm already considering rendering the concerned objects separately to apply a glow at compositing time.
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