Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-02-2003 , 05:30 PM

Mental Ray & glow

I have a little problem. As I already knew Mental Ray doesn't handle the maya post render glow (given in the material attributes). All I want to know is if someone came up with a
neat idea to overcome this problem (m_i shaders). It's so awkward that I'm already considering rendering the concerned objects separately to apply a glow at compositing time.

Anyone has an idea ?user added image

# 2 03-02-2003 , 06:11 PM
Registered User
Join Date: Oct 2002
Location: Taunton, UK
Posts: 128
i rarely use the glow from 3d software, i much prefer the glows in post production

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