Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-01-2016 , 02:36 AM
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Join Date: Jan 2016
Posts: 1

Urgent! Lambert-based textures render as pure black

Hi, I'm new to 3d and I'm currently taking a course in it for college, and our first assignment is due monday!

I have a set of textures using Lambert linked to jpg images, and are UV-mapped onto objects. I also have one blinn texture that is naturally black, but is reflective like a mirror. They render fine when editing the object, however,

THE ISSUE: When imported into a scene containing a Vue landscape (I have Vue XStream installed) and rendered, everything renders fine including Blinn material except for the lambert materials. They are pure black. I also tried adding a seperate, new Lambert material within the scene and have it a plain color, still turns black.

I have no idea how to fix this and I dont want to start texturing from scratch again, it took me all day!

A few notes: For XStream, I had to apply photometric things to the cameras, mia_photometric_material or something like that to the cameras, so that it wasnt over exposed with Vue's sun. Is this the reason? why would Blinn material render fine then?

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# 2 24-01-2016 , 04:49 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
usually when an object is black its either the texture path has dropped or changed, or it could be the normals of the object need unlocking...

Cheers
Jay

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