Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-04-2011 , 12:01 PM
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How to change origin orientation?

So I start up Maya. Create a polygon cube at 0,0,0. Using the Move tool I drag it up 1 unit on the Y axis. The attributes for this cube under translate are now 0,012, 1.000, and 0.013. The Z and X shouldnt have changed. My new objects dont share the same orientation with the world! Its slightly off! How do I set this?

# 2 01-04-2011 , 12:36 PM
bullet1968's Avatar
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Did you use just the 'up' arrow? where it says 0.012 and 0.013 click in the box and enter 0 TAB across and do it again...hit enter that should do it mate


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 01-04-2011 , 12:57 PM
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yuppers! im only dragging the Y axis. The Y axis of the object is not lined up with the Y axis of the world though user added image

# 4 01-04-2011 , 01:12 PM
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# 5 01-04-2011 , 01:35 PM
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well aint that bizarre!! dunno mate, when you pull it up....do it a fair way and then flick over to the top view and see if it has shifted on the X and Z origin? Im sure I have seen this before on here somewhere


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 01-04-2011 , 03:37 PM
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your shelf cube looks odd. does it do the same thing if you create one from the menu?

# 7 01-04-2011 , 04:35 PM
EduSciVis-er
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Check your move tool (double click on it to open settings), change it to world if it's not already, and let us know what it was set as if it's not world.

# 8 01-04-2011 , 04:38 PM
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Go into the move tool options and set it to local or world... you probably have custom axis set by accident. Reset tool.

The primitive creation commands dont have any orientation or alignment settings so its impossible to set its local axis to be off, the problem must be with your tool.

I think thats the new M2011 interface I cant get used to it user added image.


FX supervisor - double negative
# 9 01-04-2011 , 11:34 PM
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stwert and laurie are right! my move tool had some custom axis setting that was ever so slightly off! thank you friends!

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