Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-04-2016 , 10:29 AM
Registered User
Join Date: Apr 2016
Posts: 2

Change A-pose into T-pose for HumanIK

Hi,
I import ready character models and most of these are in A-pose, not in T-pose, this is the case for both the free and paid models.
I would like to use the HumanIK in Maya to quickly rig the imported character and move on to animation.
My problem is: HumanIK requires T-pose while the majority of character models are available in A-pose. How do I solve this?
How do I change the A-pose to a T-pose of an imported model? When I try to do that the model is messed up. I'm very very new to maya. Please point me in the right direction? Thanks

# 2 19-05-2016 , 09:52 AM
Registered User
Join Date: May 2016
Posts: 2

A pose to T pose

Hello
Did you manage to get this done?

# 3 19-05-2016 , 11:03 AM
mythandra's Avatar
Subscriber
Join Date: Feb 2015
Posts: 154
only solution that i can see is re-model the arm and leg joints to orientate the model into a T pose

cheers Myth


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