Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-11-2006 , 06:06 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
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Exchange duplicated instance

Let's say I have duplicated a model several times as instances. I've then repositioned, rotated and scaled those instances.

Is there any way to exchange the original model so that all the instances also changes their mesh but keeps their rotations, scaling etc.?

# 2 04-12-2006 , 06:50 AM
severinianthony's Avatar
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Join Date: May 2005
Location: United States
Posts: 513
I don't think one may directly avoid rotation or scaling when duplicate-instancing...

But I have one ace up my sleeve:

Try right-clicking on the transform channels in the channel box (scale, rotate, etc...), and "lock" them (lock what you DON'T want to change) ; see if that works :p


# 3 11-12-2006 , 05:05 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
That has nothing to do with what I wanna do. I want to exchange my mesh for another mesh. And keep all the transforms.

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