Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 136 22-04-2011 , 06:14 PM
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Yeah Paldav I will try and dirty things up a bit once I get all of the rivets, insignias done and am happy with the overall texture of the exterior. The scratches will prob be kept to a minimum and will just put them in the most exposed and likely areas door rims, window rims, undercarriage etc.

Cheers Ben, yeah these vehicles are very flat. Got the opportunity to go up in one of these the other day and was quite an experience. They are a lot more maneuverable than I would of expected. Hope to have the texture close to finished on the exterior soon and will upload then.

Cheers,

Leon

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# 137 24-04-2011 , 03:09 PM
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Some more progress,

Is still going to need some work on the exterior textures but am going to move onto the hummer and come back to this as I need to stop looking at it for a few days.

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# 138 24-04-2011 , 10:05 PM
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That looks brilliant Leon. Have you made that scenery in Vue?

# 139 25-04-2011 , 01:38 AM
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Cheers Ben, and no it is just comped into a still to present it better. I did consider a scene along these lines but we just do not have the render power to pull it off. We will instead be going with a urban city scene like Somalia in black hawk down. Once I get all of these models finished up and textured I will be moving onto the city stuff.

Cheers,

Leon

# 140 25-04-2011 , 01:52 AM
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bit of tweaking on the lighting on that jungle scene Leon and that would look just perfect...almost Predator in the first scenes!! well done so far mate

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# 141 26-04-2011 , 03:32 PM
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Got a fair bit of the Browning textured, will still need to tweak some more and remove the seams in either mudbox or bodypaint but is getting there.

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# 142 29-04-2011 , 09:18 AM
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RPG-7 progress

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# 143 29-04-2011 , 11:04 AM
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Looks like some nice texturing there mate...I like the worn metal you have...looks good.

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 144 30-04-2011 , 05:07 AM
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Cheers Bullet,

Trying to improve the textures on the characters and clothing as it was a bit to basic before. Almost finished the boot and just need to work out the best method to add the stitching.

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# 145 30-04-2011 , 09:45 AM
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for me do a slight sphere warp then a small motion or gaussian blur on the boot...at the moment all I see is noise, even for a suede look I think it needs a blur...other than that all is good


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 146 30-04-2011 , 11:39 AM
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Cheers Bullet,

Will give that I try when I get a mo, just gone back to the sig to make improvements 1st.

# 147 02-05-2011 , 12:47 PM
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Some progress on the m-60 texture, still need to texture the bullet and make some adjustments. Not sure if it is a bit to battered also but these tend to take a bit more of a beating.

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# 148 02-05-2011 , 01:09 PM
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Actually mate thats not bloody bad!!!...I can see some tme spent there LOL...keep it up man...
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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 149 02-05-2011 , 01:16 PM
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Hey thanks for all the tutorial . . . !!!

# 150 03-05-2011 , 12:01 PM
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Finished up the texture on the m-60 for now and got a video game style render. Have now moved back to the black hawk and got the seats textured, once the main interior is finished I will just have the pilot seats and cockpit area to uv and texture.

Will upload some more renders of the black hawk once it is finished up.

Cheers,

Leon

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