Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-10-2004 , 05:25 PM
Subscriber
Join Date: Jul 2004
Location: Little Canada
Posts: 101

hoop dreams

I had just recieved my Learning tools Rendering book & DVD and just wanted to create something simple to test lights and a little raytracing. I used Maya PLE 6 wich I have on my work computer for when I get home. I might recreate it on my home computer with Unlimited.

Attached Images
# 2 26-10-2004 , 06:23 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
looks good but could be a little lighter, and something seems wrong with the net.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 3 26-10-2004 , 06:26 PM
Subscriber
Join Date: Jul 2004
Location: Little Canada
Posts: 101
I agree I was afraid when I posted it that it may seem to dark. The net is quite mesed up I just used a very low poly cylinder with a grid texture and I really didn't do a good job of modeling it. I will try to clean that up though. Thanks for the comments

# 4 27-10-2004 , 05:30 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
i think you went about making the net correctly(alpha maps and textures) modeling that would be... just too much.

Ide say lighten up the scene, add a simple basketball placed on the ground, and do an "Upshot" of the hoop to show its size. The upshot will show a weird angle of the net so it will be harder to dee it, and the upshot will show its hight, while giving it more of a feel IMO.

Rememebr basketball nets arent straight cylinders, they tapper at the bottom(to slow th eball down after going through), sometimes they tapper in the middle and go back out at the very bottom.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 5 24-02-2011 , 05:53 PM
gtovey's Avatar
Registered User
Join Date: Jan 2011
Location: Oregon!!
Posts: 82
i modeled a net for my scene now im trying to make it a ncloth to interact with the bball but i cant get it to look right. any ideas?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads