Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-11-2016 , 09:20 AM
Registered User
Join Date: Aug 2011
Posts: 1

About face normals

I have a model which its sofa's some faces are back face faced front, and in Backface culling mode these faces are invisible.
How I can change these faces orientation? I have tried Mesh Display Reverse, these faces are become visible in Backface Culling mode, and I have confirmed the normal using Polygon->Face Normals is correct; But seems the normals used for lighting calculation is not reversed cause in lighting mode it's not lited.

How I can fix this? Thanks in advance.


I think I have figured the point out, what's differences between user normal and face normal that
on Reverse Normals Options dialog?


Last edited by LeonZhang; 18-11-2016 at 09:50 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads