Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-03-2004 , 04:35 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712

March/April - JSprogg - noob

ok I finally gave in and decided to have a go , if only for the pushing experience to help delvelop.I have only been using Maya or any 3D app for 3 weeks so I guess that is considered noob so go easy guys ..lol.
My basic idea was to create an ancient scene that is not real but could well be , maybe even some race of people from a distant planet that might have once settled here.
I have made a start but not got many details in yet ,most notably the stairs...but if you look close the structures central ornament on the top is a sacrificial font.
here a quick start preview.

# 2 11-03-2004 , 05:36 PM
Registered User
Join Date: May 2003
Location: The Hague, Netherlands
Posts: 38
Somehow I can't see the attached pic. Don't know if it's me or something went wrong posting it.
Good luck with your concept.

Greetz 4ng3l

# 3 11-03-2004 , 06:15 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
thanks 4ng ...I have sent a message to the moderators to confirm whether the pic is visable.
I hopr this problem can be rectified user added image




2 x Modeling Challenge Winner
# 4 11-03-2004 , 07:00 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
ok here are the images separately..hope they can be seen :

Attached Thumbnails
# 5 11-03-2004 , 07:27 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
heres another with some more detail...I am thinking of maybe setting this center structure in a small lake among hills with the dwellings bridges to the main sacrificial area.
Not sure how far I can get with this, I have never even done any texturing but it's still fun to try and learn.

Attached Thumbnails
# 6 11-03-2004 , 08:19 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Nice Start user added image

# 7 11-03-2004 , 09:05 PM
Registered User
Join Date: May 2003
Location: The Hague, Netherlands
Posts: 38
nice indeed user added image

4ng3l

# 8 11-03-2004 , 10:49 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
What the size of it. Compared to say a 6ft person?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 9 11-03-2004 , 11:02 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
twisted a valid question and something I have given a lot of thought to ....and viewing the started project I can see a bit of scale tweaking will be needed..user added image
a six foot person will no bigger than just over the hieght of the topmost font.

maybe the stair tourches need shortening..????
I might even make the structure a slightly bigger scale, i will see how my thoughts develope in the next day or two.

# 10 12-03-2004 , 05:08 AM
spekkio's Avatar
Registered User
Join Date: Oct 2003
Location: The End of Time
Posts: 60
wow, your 3 weeks of learning really paid off..nice work! user added image


Ipso Facto Meenie Moe... MAGICO!!!
# 11 12-03-2004 , 03:17 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712

background

ok the general theme for this is it's an very ancient vampire city,hence the sacrificial stuff.
I have added a bit more detail and now I am working on statues and alters ect....then on to the harder stuff of creatng the surrounding scenery and buildings.
Learning loads tho even if I might not have the skill to texture the damn thing ...hehe.
heres an update.

Attached Thumbnails
# 12 12-03-2004 , 03:18 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
a closer look at the where the suffering takes place user added image

Attached Thumbnails
# 13 12-03-2004 , 03:24 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
It's looking quite interesting. You should do a couple of things though:

1. Increase your shadow map size to remove those artifacts.

Give the bowl some depth. At the moment it looks too thin.

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 14 12-03-2004 , 03:44 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
thanks alan for the advice ....I was dreading your honest coments but happy to listen..lol.
how would I go about increasing the shadow map btw ?
an the bowl will be taken care of user added image

# 15 13-03-2004 , 04:06 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
ok here is rough idea of what the environment might look like ..ignore the scale of the structure to the background as I will correct this at a later time user added image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads