Why do materials change transparency based on angle
Why does Maya choose (by default) change an objects transparency based on the angle of view?
In the 3 renders attached the glass (Lambert with a blue color and transparency) that is rendered on a more extreme angle seems invisible?
Also how can I change this so that on any angle that the transparency color and what ever else is consistent?
PS. I doubt anyone will get back to me on this because whenever I leave questions, no replies... :'(