Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-04-2010, 01:05 PM   #46
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Originally posted by tweetytunes
NO NO NO - Just setting up s simple light set-up as I like to do that before texturing - Although it mostly bump they always look better with the lights setup. No where near finished yet.
Ah, I see.... cool. Thought you were finishing up there.

So, you're going to texture yours? I wasn't really going to bother... being a modeling comp and all
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 22-04-2010, 01:20 PM   #47
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

not so much texture - more bump map - which in a way mean texturing as I`ll have to set up the uv`s.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 22-04-2010, 09:03 PM   #48
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

OK went way off on one and built the whole background. All the lighting I sorted out is now out the window and now back to work on the character - I have a few ideas - none Mayaniac have picked from my mind as of yet (errr).

So here is the final set up for the background - as you can see the skeleton is guarding a coffin - I have a story behind it but I`ll save that for the end of the battle.

__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 22-04-2010, 09:55 PM   #49
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi tweetytunes
Looking realy good, Isaid you would have a spurt.................dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 22-04-2010, 11:24 PM   #50
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Nice update man. I hope I have time to set up an environment.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 26-04-2010, 08:51 PM   #51
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

After taking in account the words of daverave I reworked the skull - ALOT. Poly count almost 300% more but it is a much better shape now, just need to do the jaw



__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 26-04-2010, 09:45 PM   #52
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi tweetytunes
I think that looks a lot better, sorry that I am not keeping up with you guys just changing my system hope to be back in the race soon and learning zbrush 3.5 uvs..............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-04-2010, 10:36 PM   #53
ColdWave
Registered User
 
ColdWave's Avatar
 
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,305
Thanks: 1
Thanked 19 Times in 19 Posts
Default

Will be there a texture ?
__________________
Life is all about friends, people and art with a lot of beer ^_^

Current Animator & Artist @ SToch Games

Previous work 3D artist/Animator @ :
www.xs-software.com
www.adasport.com

For cool tips&tricks follow me @ :

http://iyosifovblog.blogspot.com/
ColdWave is offline   Reply With Quote
Old 27-04-2010, 09:09 AM   #54
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default



Done skull - on with reworking the helmet.

ColdWave
Yes and no - the challenge is for just the model, but I want to make this a finished piece so there will be textures. But for now I want some bump mapping going on so I am going to have to UV map this bugger.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 27-04-2010 at 05:18 PM.
tweetytunes is offline   Reply With Quote
Old 27-04-2010, 05:11 PM   #55
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

First pass with the helmet and I`m pretty pleased with it.

Added some ageing to it but not a full old green to the bronze just yet as I don`t want it to look as if its present day, but don`t want to look as if he dies a week ago ivar.
Let me know what you think.

For final images I might just take the colour out - we see as we go.

__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 27-04-2010, 08:36 PM   #56
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi tweetytunes
I think the helmet looks great the texture has realy brought it to life, Your skull is looking great but maybe the chin could be moved into line with the jaw...............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 05-05-2010, 06:55 PM   #57
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

OK Almost done - just a little to do like the weapon and some other bits and bobs - but want to get him in the final pose now.

Playing around with 3 ideas - not sure which one yet but thinking num 3 at mo.



The first - him screaming at the intruder.
1) Missing weapon
2) Feet in floor - opps
3) Needs strap for shield
4) Glowing eyes - to give undead under spell look



The Second - Resting on seat (much more like ref)
1) Again weapon missing - possibly on table
2) Hand would be placed on chair
3) Head angle aimed down alittle more so looks like dead/sleeping



The final - Squatted down attack stance

1) Missing weapon
2) Feet floating above floor this time - opps again
3) Needs strap for shield
4) Glowing eyes - to give undead under spell look and head turned towards camera.

Once skeleton is sorted will redo background placements and light. Plz note - not final camera angles
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 05-05-2010, 07:09 PM   #58
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Here is number 3 from diff angle - I`m really feeling this one now

__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 05-05-2010, 09:30 PM   #59
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Very nice. I like the latest pose and angle.

Like I said in another post I just moved house, i wasn't expecting it to happen until the end of this month, but I'm going to try and get my comp up and running so i can finish it on time.... I'm on my parents comps right now if you're wondering.

Nice work man!
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 05-05-2010, 09:49 PM   #60
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Snap - We were supposed to get the new house keys 2mo - but looks like its not going to happen till next week now - errrr - cant wait to move house
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.