Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 08-11-2005 , 09:29 AM
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Okay here we go. The first pic of wip...

I did the face pretty quick but started realizing that I just wasnt getting the flow right. So I spent about an hour reseting edges to get the flow right. Here is where I am with just a pic of the face thrown on.

Im tired :zzz: Im going to bed.

Later

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Last edited by papalatistudios; 08-11-2005 at 09:34 AM.
# 17 08-11-2005 , 09:32 AM
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pic2

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# 18 08-11-2005 , 10:00 AM
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Man, hopefully that body texturing wont kill you. I had a few tuts on "fuzzy" texturing, but sadly I lost them.

# 19 08-11-2005 , 11:07 PM
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A little more work...I swear if I would just setup my image planes correctly the first time I would get more done.

Quick planar mapping and mirroring to help...

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# 20 09-11-2005 , 12:31 AM
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Pic2

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# 21 09-11-2005 , 12:32 AM
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pic3

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# 22 09-11-2005 , 01:58 AM
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Another Hour.

Again only mirroring geo and tex for whole look.

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# 23 09-11-2005 , 02:00 AM
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2

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# 24 09-11-2005 , 02:01 AM
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# 25 09-11-2005 , 02:02 AM
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# 26 09-11-2005 , 02:12 AM
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I think your entry is turning out alot better then what you first origionally thought. For the fuzzy texture look on the body, look for tennis ball texturing tuts. I think the Alias website has one, and I think ( not shure though ) highend3d.com has a tennis ball shader you could look at to see how they did it.

# 27 09-11-2005 , 06:16 AM
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About another 30 minutes or so of work.

Through the box in there to give me a break from her.

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# 28 09-11-2005 , 06:17 AM
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Still trying to figure out how to do the yarn hair.:headbang:

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# 29 09-11-2005 , 06:18 AM
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She still has a long way to go!!!!user added image

# 30 09-11-2005 , 02:03 PM
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Very nice progress! Looking forward to seeing this one develop.

Dave

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