Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 76 23-11-2005 , 01:04 AM
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Awsome Job on the vaccume details!! user added image

# 77 24-11-2005 , 05:42 PM
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Latest try at rendering My dyson.
Still not how i want it though. Need to find some more tutorials.

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# 78 24-11-2005 , 10:19 PM
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ok been reshaping in certain areas. needed balancing up.Also needs smoothing some more. heres the filter finished too. i have tweaked my shaders tryin for a better plastic look too!
A problem ive noticed is some large pixel like squares on this pic near the wheel and in a couple of other places too?
anyone know what this is?
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# 79 25-11-2005 , 07:15 AM
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I'm guessing it's your final gather, if you're using it. Increase the number of rays, and adjust the min/max radius. If not, I'm sorry I don't know.

# 80 25-11-2005 , 10:49 AM
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If it's a nurbs wheel, up the tesselation. If it's a Mental Ray problem, up the anti-aliasing samples ( Min / Max). Of course these are just guesses aswell.

Best of luck! user added image

# 81 25-11-2005 , 03:56 PM
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What can i say except that it's brilliant. I don't know what the guys at Dyson did to deserve such a cool 3D version of their vacuum user added image

Keep up the good work

# 82 25-11-2005 , 04:00 PM
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lol thanks Cris, and everyone one else.
been updating my plastic with a small bumpmap on it looks better and added a few more logos post up a render soonish to show ya.

# 83 25-11-2005 , 07:39 PM
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Looking really good so far. Keep it up. Actually its coming along so good that I'm thinking of buying one . . the real one user added image

# 84 25-11-2005 , 08:26 PM
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Lmao!
Cheers guys i love good complements user added imageuser added image

# 85 26-11-2005 , 12:13 AM
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Might I ask for a high resolutinon pic? Just to look at where you smoothed everything.

# 86 26-11-2005 , 07:57 AM
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hi what do u mean by a high res pic?
wireframe would show where i smoothed.
or do u mean a pic of the actual model.
just let me know and ill sort it for ya.

# 87 26-11-2005 , 08:42 PM
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Nice Going on the New Model Magicsy. On the square/jagged edge.. This is just a guess, but it could be a setting in mental ray. I'd try the default production quality settings.. then add final gather. You might also check to see the filter type.. I'd use Gaussian, its the slowest but the best. Hope this helps...

Keep up the good work!! user added image

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# 88 27-11-2005 , 09:44 PM
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Well, I was asking for the high res pic for the jagged reason thing. Sometimes that happens when you subdivide a lot and then smooth. I think the term is like 'loose vertices' or something along those lines. So if you can, check the poly count and stuff for it and see how high it is.

# 89 27-11-2005 , 09:45 PM
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How much anti-aliasing do you have on it?


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# 90 29-11-2005 , 06:09 PM
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this render has min 2, max 4 anti aliasing
also 1024 final gather rays.
so yea i upped them all from the last render.
used hdri and a light with zero intensity for the final gather.
also lowered the irradiance in mental ray. been reading some good tuts user added image
the final piece wont be so reflective and the grey plastic will be lighter in colour.
starting to make a simple wall for the scene (just something to make it more realistic. user added image
thanks for all ure comments and help so far guys as u can see from my joined date i aint been using maya for long im really proud of my work so far and its thanks to u and this site.
So heres one for u alluser added image
Cheers
Simon.
p.s sorry if the image is large the file is small. user added image

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