Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-01-2011 , 09:17 PM
murambi's Avatar
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Funky Deformation With Rigged Model

so i have this model that i modelled and rigged (the digital tutors way) after a few tests with her its seems to work so i took her and started to Animate her but i noticed the skin started to deform once i started rotate it(the globalControl) into the y axis anyone have any tips on what could be wrong so here is the image

Attached Thumbnails

Last edited by murambi; 04-01-2011 at 09:19 PM.
# 2 07-01-2011 , 10:07 AM
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Anyone? any ideas

# 3 07-01-2011 , 10:26 AM
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Are those clusters to control the tongue?

If yes please check if there is any influence of the tongue joints on the cheek vertices

# 4 07-01-2011 , 09:32 PM
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yup they are the cluster controls for the tongue.I dont think i explained myself well, i have one main global control that moves everything on my model (the joints ,the neck hands and legs controls) i can make the model look left or right with the neck controls and there wont be any weird deformations but if i rotate the model thats when the anomaly occurs i can post more screen grabs if necessary

# 5 08-01-2011 , 05:02 AM
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Hey murambi,

I dont know whether it will help identify the problem but you can try. Under show option uncheck polygons, nurbs and subdiv surfaces. Keep the joints, deformers, nurbs curves and locators checked.

Now click on any of the joint or controls near the face where the deformation is happening. Note down its rotation values . Rotate the global control in y axis now . Click on same joint or control and check if there are any changes in the values.You will have to do this on every control or joint on the face.

Again i am sure of it but there is no harm in trying.

Regards,
Mahesh


Last edited by maheshsubbiah; 08-01-2011 at 05:09 AM.
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