Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 25-07-2003 , 11:11 AM
Edmart's Avatar
Registered User
Join Date: Jul 2003
Posts: 3

Toonshade problem

Hi guys.

Wonder if you can help me on this one.
I'm working on a 3 D nurbs model that is supposed to work like 2D outline animation, so I used "Toonshade".
Problem is, inspite using high level antialiasing that works perfectly in single geometry, (like the legs, arms, masktail and hat), wherever I use "Toonshade" the outline looks jagged, no matter what settings I use in "stroke Quality".

Hope you guys can help me, 'cause I'm running short of walls... user added image

Thanks a lot

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# 2 25-07-2003 , 12:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
have you looked into vector rendering? I've not messed with it myself, but I think that might be what you want to use.

# 3 09-08-2003 , 11:04 AM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
How do you access that tomcat toon shader, ive installed it but can't find it?

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