Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 14-03-2011 , 04:43 AM
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Mate......I dont know what it is about your entry but...simplistic yet dynamic is all that I can say! I would maybe thin the fog JUST a little...not much...to give slightly better res on the buildings. I would put a few dead computers maybe in the foreground? or something similar....and..my thoughta only...just a single plant or similar to represent regrowth? either way its cool mate..I like it

Thanks bullet! I thinned out the fog a tad and I think it looks better now. I like the idea of some broken electronics scattered about. Or maybe some more debris of some kind.

Look great so far, I love apocalyptic stuff. The little pebbles add a nice touch to make it seem more chaotic.

Thanks! If it's one thing I've learned over the years, it's the details that can make or break an environment.

While figuring out what else to add, I started detailing the foreground a bit. Started sculpting some detail into the concrete, just need to tweak the displacement map a bit in maya to get it looking right.

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# 17 14-03-2011 , 05:03 AM
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aaahhhh thats better...and you deleted the 2 buildings in the foreground and changed one at the rear left...it looks more spacious now...not so cramped...well done


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 14-03-2011 , 05:20 AM
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I really like the feel of your scene. The geometry and the lighting seems to fit well for me. I wonder if a little more randomness in the tiny debri lying in the foreground might look a little more realistic but not too much randomness. I think the tiny pieces look great at the size they are but they seem just a bit too familiar to each other, too much like they are all copies from the same piece of geo.


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# 19 17-03-2011 , 06:07 AM
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Not much of an update, just sculpted in some more details into the debris. Playing around with a shader for the floor tiles as well, not quite sure what I think of it though.

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# 20 17-03-2011 , 09:35 AM
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Looks good, you have foreground and background, perhaps some mid distance stuff??

Jay

# 21 18-03-2011 , 05:59 AM
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Thanks Jay. Yeah I plan to add some stuff in there, just not sure what to add yet.

# 22 19-03-2011 , 06:17 AM
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So I decided I'm going to build a collapsed bridge/highway for the mid ground. Nothing that will make it feel cramped, hopefully.

I also added a bit of foliage along the side, like bullet suggested. I like how it looks, but I'm not quite sure if it fits, or maybe it needs to be placed somewhere else.

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# 23 19-03-2011 , 07:09 AM
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It looks good mate...the only think I will say...is the plants look good but 'appear' as they should in a photo..if you get my drift?? you expect them to be there...I would have at least one of the vines come up from the bottom twisting around one of the vertical I beams.

Cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 24 19-03-2011 , 09:31 PM
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Think I know what you're getting at bullet, something more like this?

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# 25 19-03-2011 , 10:15 PM
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yeh thats it...and some on the I beam coming down on the top right...you sort of dont want to flood it with plants as it will take the focus off the scene I think??


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 26 21-03-2011 , 11:46 PM
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Yeah, I agree bullet. I added one more along the right side, and built some geo for the bridge. Think I'm going to call the modeling done, minus a few tweaks. Need to save some time for texturing.

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# 27 22-03-2011 , 01:20 AM
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sweet....looks good mate...good luck with the texturing!


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 28 22-03-2011 , 08:02 AM
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# 29 23-03-2011 , 06:58 AM
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Thanks guys! Hope to have an update in a day or two.

# 30 23-03-2011 , 09:41 PM
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Nice updates. I like the way you've incorporated peoples thoughts and suggestions into your environment. It's looking better and better.


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