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Old 02-08-2006, 06:30 PM   #16
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hey gster, hope you donīt mind asking me again - but would you like to send me your diamond scene?
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Old 03-08-2006, 07:47 AM   #17
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Yeah man no probs i'll dig it out tonight (if I can find it!)

sorry for the delay, i've been busy and im useless at remembering things!
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Old 03-08-2006, 01:09 PM   #18
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no prob, same with me. (not if I need something )
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Old 03-08-2006, 05:58 PM   #19
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Dude, if i've got this right, the rigid bodies are the diamonds!! I set up an animation for uni to see what they would look like animated!

Run the animation untill you get a nice frame then place your camera and render away. You should get some thing like I got.

Sorry about hte confusion I forgot that I did that.

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Old 30-10-2006, 01:55 AM   #20
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Hi I'm new to this forum.

As for dispersion:
the new version of l_glass shader has dispersion attribute, (I mean l_glass v2 beta version, not the 1.2 version) but boy it takes long to render!!!
Don't have time right now to play with it but you might try

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Old 30-10-2006, 02:23 AM   #21
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well actually I did the renderings with the l_glass shader. itīs a mighty one!
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Old 30-10-2006, 04:20 PM   #22
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Sweet! Could you please post some details about performance of this render: the render time, settings and of course your machine?
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Old 30-10-2006, 05:55 PM   #23
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Those are some very pretty renders Falott. What is the l_glass shader, and where can I get it?
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Old 31-10-2006, 02:39 AM   #24
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here are screen grabs of some settings I used. all in all you canīt don wrong with l_glas cause itīs a fancy tool. the to get the most out of your renderings the light setup is crusial. the shader lives from reflections so I made a box with lots of spotlights to get the reflections I needed. tweaking the light setup it took me about 1-2 days I guess.

just play around and watch out for good lighting tutorials, cause thats many times more important than the shadersettings.
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File Type: rar l_glass-v2-beta2.rar (25.6 KB, 71 views)
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Old 31-10-2006, 02:41 AM   #25
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shot1
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Old 31-10-2006, 02:41 AM   #26
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Old 31-10-2006, 02:44 AM   #27
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and the light setup. in the renderglobals i turned down the reflections/refractions to 4 cause more increases rendertime and doesnīt even look so good. less is more.
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Old 31-10-2006, 09:26 AM   #28
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I forgot to tell - I added a glare shader to the camera output settings to make the highlights glow.
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