Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-05-2016 , 09:51 AM
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Join Date: May 2016
Posts: 2

Maya Rigging IK/FK

Hello There I have a queston,
I have found a few rigged models and have downloaded the.
When i apply character control of the rigged character it asks me to define the rig first so i have matched the current rig with the defination and then apply control on it... make animation and its so good.

I export that in FBX... and when i import it back the skin is not attacched to rig.... and the annimation is just moving bones...
when i try to connect the rig with skin it gives me warning that the skin is being bound to FK rig.... and it does not binf it.....
so the exported model doe not even work in maya...user added image
Please help

# 2 29-05-2016 , 01:57 PM
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Join Date: May 2016
Posts: 3

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