Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-04-2004 , 08:41 PM
Russell's Avatar
Registered User
Join Date: May 2002
Location: Sioux Falls, SD
Posts: 370

The Leg Isoparm's Connected To The... Torso Isoparm... :)

Hey!

I have such a simple question that it bears repeating. user added image Okay, I'm FINALLY moving on to something different (no more rendering and ligthing questions for a little while anyway) but I feel so stupid. I need to connect my character's legs AND arms to his torso but I'm not sure how to do it. I know there's something in there about adding isoparms to match up with each other and such but maybe I'm just too dumb to figure it out on my own. LOL! Help... user added image Thanks all!

BTW, I kinda want to give him an ass too. Though it really won't be seen since I'm planning on using Cloth to put clothes on him, I think he'd appreciate an ass as well. user added image It's kind of important. user added image

Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
 
# 2 12-04-2004 , 09:44 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
POST EDITED: Please repost your image at 640 x 480 or less.


"Terminat Bora Diem, Terminal Auctor opus."
 
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads