Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Your engines I was thinking, as for the cannons theres a wheel turn expression around here somewhere I'm sure I saw it maybe use that and change a few bits in it.
iv'e got an expression for the engine blades, which is
[object].rotate (x,y or z) = frame * time * #
where it progressivly starts up, that quites cool, that was from Mike,
as for the cannons Craig C has just said, key frame slow in and out, and it seems to have worked, my only real problems is wrapping my head around rigging,
Rigging for this should be pretty straight forward, as its a robot with separate bits you should just be able to parent the parts to the rig ie; leftForearm parent to left forearm(joint) its that easy.
Oh yeah forgot, LOL seem as though YOU were on at me for another teaser did you check out the one I posted?? Moan moan moan, want want want LOL
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