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# 16 29-08-2004 , 09:05 PM
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i know rigging will be do or die i think...

heres a slighlty better weapon, sorry about the yellow laser dot, i know there supposed to be red... im a bit tixylix with the colours...

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# 17 31-08-2004 , 07:45 PM
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heres its feet, and lower limbs, i'm not that keen, they will proberbly go...

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# 18 31-08-2004 , 07:59 PM
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Could you post a better angle please?


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# 19 31-08-2004 , 08:08 PM
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just for you RC, i will, but i'll have to wait until tomorrow, im sleepy...and its bath time too.. user added image


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# 20 01-09-2004 , 04:13 PM
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here you go... slight foot change...


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# 21 01-09-2004 , 04:14 PM
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oops...

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# 22 01-09-2004 , 04:48 PM
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Me likes! Very nice user added image


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# 23 01-09-2004 , 06:00 PM
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cheers RC, animation has begun, and lets just say im quite impressed with the results, when it finished i'll post!


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# 24 01-09-2004 , 09:03 PM
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here's his twin, slightly more naked...

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# 25 03-09-2004 , 03:44 PM
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maybe a while before i update this thread

, news link - i work in the Ejection Seat bay...

laters...


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# 26 03-09-2004 , 05:51 PM
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Hey Murph

This looks cool, you're on a roll, don't stop!!!

As for the wing things, you could just add an attribute to the body plus set driven key so you can rotate them forward and back again.


_J

# 27 03-09-2004 , 07:33 PM
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hey J,

what so the engines rotate vertically? or the cannons?


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# 28 03-09-2004 , 08:35 PM
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Hey Murph

Your engines I was thinking, as for the cannons theres a wheel turn expression around here somewhere I'm sure I saw it maybe use that and change a few bits in it.

_J

# 29 03-09-2004 , 08:57 PM
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iv'e got an expression for the engine blades, which is

[object].rotate (x,y or z) = frame * time * #

where it progressivly starts up, that quites cool, that was from Mike,

as for the cannons Craig C has just said, key frame slow in and out, and it seems to have worked, my only real problems is wrapping my head around rigging,

(and this aircraft crash)


M


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# 30 04-09-2004 , 09:05 AM
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Murph

Rigging for this should be pretty straight forward, as its a robot with separate bits you should just be able to parent the parts to the rig ie; leftForearm parent to left forearm(joint) its that easy.

Oh yeah forgot, LOL seem as though YOU were on at me for another teaser did you check out the one I posted?? Moan moan moan, want want want LOL

_J


Last edited by Jay; 04-09-2004 at 09:07 AM.
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