Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-08-2007 , 02:55 AM
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roman columns

I'm trying to make a roman column in Maya for a personal project.

I've no clue where to start?

Can anyone help, or even send me a model?

# 2 16-08-2007 , 03:10 AM
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What do you mean by a roman column? Pic would be nice to see what your after.


"No pressure, no diamonds" Thomas Carlyle
# 3 16-08-2007 , 03:21 AM
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something like this...

Attached Images
# 4 16-08-2007 , 03:39 AM
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I can't remember exactly but doesn't the poly modeling training in the help files go over something similar.

Try checking that out, if not extrude every other faceround the side of a cylinder outwards to get a ridged effect, and do a few extrudes off a cube to get the bottom.

Hope this helps.

Chris

# 5 16-08-2007 , 03:45 AM
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There are a couple of free video tuts for modeling a Roman column in modo but I'm sure you can apply the same modeling methods to maya:

Column Pt. I
Column Pt. II


"Terminat Bora Diem, Terminal Auctor opus."
# 6 16-08-2007 , 04:12 AM
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I don't seem to have the polygon tutorial.

Thanks for the vids...

# 7 16-08-2007 , 05:12 AM
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Shouldent be too hard.

You could either model it all as one from a cube, or use sepperate objects (cube, cylinder, cube) adjusting them as you go along.


"No pressure, no diamonds" Thomas Carlyle
# 8 16-08-2007 , 05:49 AM
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Use the extrude command for this .
start with two squares above each other then duplicate it for a 3th time and then reshape it as the profile you need duplicate this a couple of times and so on then extrude them


Last edited by mastone; 16-08-2007 at 05:53 AM.
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