This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I can't remember exactly but doesn't the poly modeling training in the help files go over something similar.
Try checking that out, if not extrude every other faceround the side of a cylinder outwards to get a ridged effect, and do a few extrudes off a cube to get the bottom.
Use the extrude command for this .
start with two squares above each other then duplicate it for a 3th time and then reshape it as the profile you need duplicate this a couple of times and so on then extrude them
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off