Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 04-06-2004 , 07:40 AM
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Join Date: Jan 2004
Location: Los Angeles, CA
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newbie texturing question: asteroid

I'm making a fairly low poly model asteroid for a game I'm working on. Basically i'm taking a sphere and altering the verticies on it to make it look deformed and asteroid like. The problem is I don't know the best way to go about mapping the texture, if I use spherical mapping, which looks the best, the top and bottom are always messed up and I can't seem to figure out how to make things look right with the UV editor. Am I approaching this the wrong way? Any tips or suggestions would be cool.

# 2 04-06-2004 , 07:15 PM
owmyi's Avatar
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Join Date: Jul 2003
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Try using tileable textures. That way they end and start at the same color values so you don't se a seam.

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