Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 136 27-11-2005 , 02:42 AM
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dirty test effect

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# 137 27-11-2005 , 07:45 AM
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so its a race between a yamaha and a pinball machine

uve got the edge !user added image


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# 138 27-11-2005 , 12:35 PM
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looking good man ...nice work indeeed user added image

# 139 27-11-2005 , 08:04 PM
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so i'm finish the texture of the board of my piball machine

Screenshot 1

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Last edited by vim; 27-11-2005 at 08:34 PM.
# 140 27-11-2005 , 08:54 PM
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mappind of the texture of the board

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# 141 27-11-2005 , 09:47 PM
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Now time for you to show us a nice hyper-realistic render!
I'm drooling in anticipation (is that how you spell it?)


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# 142 28-11-2005 , 02:54 AM
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havent you added a little more dirt then needed ? or is it just meuser added image


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# 143 28-11-2005 , 07:18 AM
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love the textures...
i second what matt says..
and when i take a second look, i think supra devil has a point..

# 144 28-11-2005 , 09:31 AM
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As if the modeling wasn't already killer, you also have these really awesome textures... Simply put it's a masterpiece.
That being said i'll just get in line with Matt, Utpal and everyone else and wait for those renderings user added image


Last edited by cris007; 29-11-2005 at 08:11 AM.
# 145 28-11-2005 , 07:45 PM
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so that is the render of the sheder of the board

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# 146 28-11-2005 , 09:11 PM
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looking good Vim ....really nice work dude user added image

# 147 29-11-2005 , 12:51 AM
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board color update in ps and decrease some to much dirty effect

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# 148 29-11-2005 , 01:00 AM
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zoom on the texture of the wood. resolution of 2500x5000

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# 149 29-11-2005 , 01:07 AM
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another texture zoom

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# 150 29-11-2005 , 02:10 AM
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Vim, beautiful work. Quick question about photoshop. How the hell do you import a picture file (e.g a targa image) onto a layer and maintain the alpha channel. i.e. I'm trying to use Photoshop as a compositor by batch rendering the render layers of my model as targa files, then using the alpha channel of each render as a mask for each layer. This way I can do high quality renders without my machine crashing. Thanks in advance.

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