Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-09-2006 , 09:45 PM
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Male Head

I am on month 5 of using maya, and really want to make a realistic human head. Thanks to the challenge I was able to make a mediocore head but not what I was hoping for.

My goal, to make a realistic head and hopefully animate a short lip syc.

The heads I made during the challenge last month:
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# 2 07-09-2006 , 09:50 PM
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My current progress:

Aprox 1 hour 15min:
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Aprox 2 1/2
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# 3 08-09-2006 , 10:44 PM
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I am looking for any atomical mistakes I have made. Does this look right too you?

Update 3

1894 polys
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Last edited by Eldwick; 08-09-2006 at 10:49 PM.
# 4 08-09-2006 , 11:05 PM
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the skull is all wrong, the head should not drop after the forehead in the back.
look at some side view of bald dudes, the head is shaped very differently


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# 5 09-09-2006 , 07:55 AM
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Thanks! Could you be more specific? Here is a shot of the side:

Is this better?
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Last edited by Eldwick; 09-09-2006 at 08:27 AM.
# 6 09-09-2006 , 12:14 PM
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Made a uv map and added a dirty skin texture. Again, I am new to this and all advise is helpful.

Anymore problems with the head?

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# 7 09-09-2006 , 01:30 PM
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Can you post the reference picture you used, to me the ears look really undesized. The rest is pretty good though.

# 8 09-09-2006 , 01:35 PM
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I only used the ref pic for proportions and changed the head drastically once I had all the main parts on but here it is:

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# 9 09-09-2006 , 05:23 PM
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Something doesn't look right besides the ears, which I will fix, can someone help me out?

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# 10 09-09-2006 , 05:32 PM
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the pic of the before and after of the side view looks really good but looking from the front/top it is still too flat on top, ill try to find a pic of a human head front view to look from.
everyone has a different shaped head, but no one has a flat top on their head.


here is a kinda bad example, but if you look at dr evils head its very round.

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# 11 09-09-2006 , 05:35 PM
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here is a good side view to go by for porportions

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# 12 09-09-2006 , 06:45 PM
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Wow, this is really helpful! I couldnt find a good side ref shot, this is gonna help for more than just the top of the head, thanks again.user added image

# 13 09-09-2006 , 08:08 PM
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Well you're definately making progress.

I'd suggest not even touching textures until you're finished with the model.

As others have said the proportions are obviously out of place. How about using a reference all the way, instead of just for general proportions? I say so because if you go by your mind, it just won't look right.

One of the major offsets is the eyes. They're way too far apart.


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# 14 10-09-2006 , 08:22 AM
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Its def getting better, I'm just trying my first head model, the thing that I could suggest (and its not me really its Jay's suggestion to anyone) is to get as much reference as possible, especially if you want it to look good.

Also try to have a look at other peoples wire frames to get a good understanding of creating flowing geometry as, to me, it looks a little bit "blockey"

As Gohan said keep to modeling before going on to textures as other than jumping about you will be changing the geometry that the textures sssigned to, which could possibley end up in you re-creating a texture that you spent quite a bit of time on.

Hope this helps in some way

Keep at it

# 15 10-09-2006 , 10:25 AM
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Thanks for the advise! I just made the texture really quickly because I was getting bored of modeling, it only took 20 min to unwrap and texture, so I dont mind making another one. Here is an update:

Enlarged ears, eyes closer, rounder forehead:

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