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# 1 06-07-2016 , 10:50 PM
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Join Date: Dec 2006
Location: Temecula, CA
Posts: 53

Reflections in Metal Ray Mirror

It's been a while since I've posted on this great site. I had a client that needed some quick 3D rendering work and I have been knocking off the dust on my Maya skills. Quick question. I created a scene of a barber shop and used one of the stock mental ray textures for a mirror (dgs_material). It works awesome, with one exception. All textures beautifully show up in the mirror except one, the barber chairs. I have used different textures and they still don't show. I am expecting it is a setting on the polygon used. As an aside, I used a stock model from a company, so I don't know how they set it up. All the polys I created work great.

Thoughts?

# 2 07-07-2016 , 11:19 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Have you checked that the normals on the chair are facing outward?

# 3 09-07-2016 , 12:42 AM
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Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
For those that might find this later, in the render settings for the poly, the box for whether the poly shows up in reflections was unchecked.

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