Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-08-2004 , 12:05 PM
dragonfx's Avatar
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hardware displacements

anybody knows how to make hardware maya render displacements w/o modify>convert>disp to polys?

or if it can be done someway in any renderer engine w/o 3.0 shaders?

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