Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-08-2005 , 03:48 AM
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Join Date: Aug 2004
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Obsolete problems

Haven't had these since I softmodded my GeForce to a Quadro and reformatted my harddrive... though just for reference's sake I'll post them up here.

1) While texturing a model Maya after about an hour of working randomly decides to replace ALL my viewport commands (orbit, zoom, pan, etc.) with ZoomWindow.

2) Sometimes shading of objects goes crazy... as exampled here: user added image

And the normals were all facing the correct way.

3) Even though all the normals were facing the correct way to begin with, upon exporting to WRL or OBJ all the smoothing groups disappear, and the normals randomly pick a direction.

4) (recent) Maya randomly decides to not include all the polygons in a properly UV snapshot (though when tried again without modifying the UVs it did -- though with the UVs offset a few pixels from where they should be.)

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