Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
yeah - this is looking really awesome - great work some guy!
just wondering - how did you do the wireframe render on the first page? also, did you model all of the holes in the mesh thing on the front? can we see a close up of how you did that area? - just curious.
Thanks,
The wire render was done in Vector. Then i photoshoped it over a normal render.
To make the mesh bit i started with a 10 by 10 poly plane,
un-checked the keep faces together option, then pressed the extrude button. When the 'Move, rotate, scale' tool automaticaly comes up, scale both axis and it should give you a mesh looking thing because each face is seperate.
"If Less is more then think how much more more would be..."
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