Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-01-2010 , 11:33 PM
murambi's Avatar
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Alpha maps

ok its like two in the mornin and im at work high on coffee im trying to get my alpha map to work knowing maya its a tiny setting that i just havent switched on/off but heres my image i and i need to make this sticker be transparent in 6hours(the h20 sticker) gone through a tonne of video tutorials but i still cant get it to render the transparency...........sorry if i seem abit rude it must be the coffee:headbang:

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# 2 14-01-2010 , 11:54 PM
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lets see your hypershade.

# 3 15-01-2010 , 03:56 AM
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here it is

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# 4 15-01-2010 , 04:00 AM
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here's a dislpay of my alpha channels

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# 5 15-01-2010 , 05:54 AM
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Well. The simplest answer would be to save out your color map as a targa, and then save the alpha out as another targa. Then just load them in with two separate file nodes.

PSD node's are memory hungry, and I've found they can cause problems during rendering.


Imagination is more important than knowledge.
# 6 15-01-2010 , 02:47 PM
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already tried that but nuthin..............:angery:

# 7 15-01-2010 , 03:40 PM
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does this help? i made it awhile ago to help someone else... i think there is a better way of doing it but this works too.

user added image

# 8 20-01-2010 , 05:48 PM
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if there was any reason to dump win7 x86 its this i redid(rendered in maya 64) it in win64bit and my alpha maps started working properly user added image

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# 9 20-01-2010 , 06:25 PM
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are you sure? that shadow looks pretty solid to me.

# 10 20-01-2010 , 06:46 PM
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so what gives.......... i really dont like solving things by luck

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