Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-02-2010 , 01:54 AM
mtnhome3d's Avatar
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Join Date: Jun 2008
Posts: 57

refractive caustics with mia_material

hi, i am working a project that uses some nice thick glass and i need to use caustics bu i cant get them to render. I have a mia_material applied to my mesh and i have use caustics checked in both the material props and mental ray props. my light (a phys sky) has emit photons set on it. is there anything I'm missing?

# 2 23-02-2010 , 01:55 AM
mtnhome3d's Avatar
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Join Date: Jun 2008
Posts: 57
heres the render

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# 3 24-02-2010 , 05:30 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
I don't think the physical sky can do that, plus I think its a bad idea to use a directional light for emitting photons. I did a post on caustics . Hope that helps.


- Genny
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