Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-07-2004 , 02:20 PM
Registered User
Join Date: Jul 2004
Posts: 1

flexors

hi,

I tried to deform fingers with flexors but it's kinda hard... anyone has an idea about how to do it ? I tried smooth bind too but it's even harder.

thanx

# 2 10-07-2004 , 05:18 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
what are you having difficulty with?

In either case, you'll need to make adjustments to the weights. In rigid binding, you choose on a per vertex basis which vertices go with which joints.

In Smooth bind, you use the Paint Weights tool to affect weights on the vertices.

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