Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-01-2006 , 01:06 AM
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wierd deform when rotating.

Problem.

When im rotating objects they deform as they rotate. Why is maya doing this all i want to do is rotate the object not deform it, how can i get around this???

I have moved the PIVET POINT could this be something to do with the problem?

also i tried banging my head against a brick wall, i found some money i was looking for but it didn't help with the problem though

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More details -> could help explain why this is happening.

To construct the scene i simply made a POLYGON SHAPE then used SMOOTH PROXY to create the smooth shapeyou see.

Duplicated the new mesh

then i deleted the origanal mesh

Then moved its PIVET POINT which i think could be the problem

then i simply started rotating the objects again

NOTE: You can see how the shape deforms in the top view which is in the top left hand corner of the screen capture


Last edited by stickyhead; 13-01-2006 at 01:16 AM.
# 2 13-01-2006 , 01:13 AM
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# 3 13-01-2006 , 03:09 AM
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Ungroup them.

# 4 14-01-2006 , 02:28 AM
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wow thats great advise worked a treat thanks again mtmckinley this is how its looking at the moment not far from what i wanna achieve

# 5 14-01-2006 , 02:29 AM
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