Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 23-04-2008 , 10:12 PM
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Can anyone tell me whats wrong with this???

thanks

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# 2 23-04-2008 , 10:13 PM
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file attached.

Some weird shading i assume this means' somethings not right??

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# 3 23-04-2008 , 11:46 PM
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go to vertices and look on the left side of the second triangle a couple of them are off the general plane


New to maya !!! wanna make a ferrari
# 4 24-04-2008 , 02:16 AM
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Harden your normals mate.


"No pressure, no diamonds" Thomas Carlyle
# 5 24-04-2008 , 04:42 AM
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Perfect! hardening normals worked treat!
gster123 could you tell me why this happens??

Cheers

# 6 24-04-2008 , 05:16 AM
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When you model something and your changing the shape etc, the angle of some of the normals change, giving you those shadows. Hardeniing them sets em back.

You can also soften normals to to "smooth out" an object to a degree


"No pressure, no diamonds" Thomas Carlyle
# 7 24-04-2008 , 05:44 AM
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Cheers mate makes sense!

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